Playing bitmap texture animation in 3D Max (Image Sequence, ifl)

This tutorial will guide you through the simple steps for playing bitmap animation (a movie) using an image sequence and an IFL file (.ifl).

https://help.autodesk.com/view/3DSMAX/2020/KOR/?guid=GUID-CA63616D-9E87-42FC-8E84-D67E1990EE71

1) Prepare the image sequence to be used for movie playback in 3D Max.

How to Play Bitmap Texture Animation in 3ds Max – Step 1


2) In the file list of the image sequence, set the suffix of the file name to the same number of digits (for example, sample000 ~ sample120)

How to Play Bitmap Texture Animation in 3ds Max – Step 2

3) Select IFL Manager from more in Utilities.

How to Play Bitmap Texture Animation in 3ds Max – Step 3

4) Click select in IFL Manager and select the last image file in the image sequence.

How to Play Bitmap Texture Animation in 3ds Max – Step 4
How to Play Bitmap Texture Animation in 3ds Max – Step 5

5) You can see that the prefix of the image file is displayed in the working file prefix, and the start and end frames of the image sequence are entered in start and end.

How to Play Bitmap Texture Animation in 3ds Max – Step 6

6) Click create and save the IFL file (.ifl) in the folder. The .ifl file means the list of bitmap files to be used for each frame.

How to Play Bitmap Texture Animation in 3ds Max – Step 7

7) You can see that the IFL file has been created in the folder, and if you open it in a text editor, you can see the list of file names.

How to Play Bitmap Texture Animation in 3ds Max – Step 8
How to Play Bitmap Texture Animation in 3ds Max – Step 9

8) Prepare the object to be used for video playback in the scene.

How to Play Bitmap Texture Animation in 3ds Max – Step 10

9) Set the IFL file to the bitmap of the diffuse map in the material.

How to Play Bitmap Texture Animation in 3ds Max – Step 11

10) If you play the animation in the timeline, you can see the video playback in the viewport.

How to Play Bitmap Texture Animation in 3ds Max – Step 12

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